Witcher Red Baron Abuse Wife Again
The Witcher 3 Family Matters quest - how to complete one of the best missions in the game
The Witcher 3 Family Matters mission is one of the main quests and is a pivotal stepping stone to helping y'all find out where Ciri has disappeared to in The Witcher iii. In Family unit Matters, you'll be working alongside the Bloody Baron, a Nordling that Nilfgaard has given control of Velen to, but he isn't the easiest of people to get along with. Before he can requite yous more information on Ciri's whereabouts, he'll inquire for a favour: finding his married woman, Anna, and his daughter, Tamara.
Which means it'due south fourth dimension to drop the killing monsters schtick for a while and put your detective hat on.
Accept the quest, and so follow the Baron upward the stairs to where you'll investigate both Anna and Tamara's rooms.
- You lot can ignore Tamara'due south room completely if y'all so wish as just Anna's room progresses the quest, but we advise you search there nevertheless as they'll exist a number of hints of her whereabouts if you do. Plus...all that boodle!
Search Tamara's Room
Searching Tamara's room won't turn upwards much until you search ane of the chests, where you'll observe a key as well as incense. Geralt volition make a comment about the smell being particularly strong, and you lot'll be prompted to follow it.
Head out of Tamara's room and down the stairs, making sure to follow the trail until you lot come across a narrow corridor with one Baron guard at the very end of it. In one case yous get there, you'll discover a door. Printing on through.
When you step inside, you lot'll see that yous're practically in the Baron'due south storage room.
- Boodle to your center's content, none of the Businesswoman's guards will finish y'all and you lot'll find some pretty neat things to either sell or dismantle afterwards.
Once your inside and looked around, you'll run into another door. This i will be locked, merely will open with Tamara's fundamental. Step in and you'll see an chantry, also as a prayer that talks about punishment of some kind.
Geralt will comment that the prayer, as well equally the chantry, looks to be defended to the nonhuman-hating religious faction, the Eternal Fire. Just the kind of cult you'd want your girl to potentially join, right?
Search The Businesswoman's and Anna's Room
A lot of things stand out immediately when you lot investigate Anna and the Businesswoman'due south room.
The outset is the slightly discoloured paneling on the wall, which Geralt speculates once hung a painting. Once examined, turn left and you'll see the painting just don't examine information technology just yet. Instead, head over to the table and examine the candlestick, where a clamper of it is missing.
Now head over towards the painting of the Baron and Anna. Examine information technology, and it'll be removed, revealing a huge hole in the wall and in the wardrobe behind it. Investigate the wardrobe and y'all'll discover the chunk of the missing candlestick. Something fishy is definitely going on hither, and it's but well-nigh to go fishier.
Examining the candlestick once more will reveal more: spilled wine, and a lot of it. Which means you've got yet another scent to rails!
Head out of the Baron's and Anna'southward room and go down the stairs, only this time y'all won't need to go far. Merely downward one flight of stairs and the trail will stop at a unmarried floorboard. Pulling information technology upwardly will reveal that a talisman of protection has been stashed there.
With that found, it'south fourth dimension to tell the Baron what you constitute.
Tell the Baron What Yous've Found
Speak to the Businesswoman and tell him what you've establish, such as the wine and the missing candlestick. Geralt will also mention the amulet of protection and enquire where Anna may have gotten information technology from.
The Baron will give 2 leads: the pellar that lives near Blackbough or a cunning adult female (a much nicer name for a witch) in Midcopse.
- Don't bother going to Midcopse as Anna was never in that location and you lot'll just waste your fourth dimension. You lot will have to come across the witch later on on to progress, but meeting her is never directly involved in the quest 'Family Matters'. So instead head out to see the pellar.
Meeting the Pellar
You'll observe the pellar's firm just exterior of Blackbough, but before you can caput on inside, yous'll find yourself surrounded past the Baron's men. What'south worse is that none of them look too pleased and are adamant that in one case they get their easily on him they'll kill him.
As usual, it's up to Geralt to try and calm the state of affairs downwardly.
You lot can either handle this peacefully by paying the men to exit, using the Axii sign to tell them to go or threaten them, leading them to fight you lot.
If you lot enquire what they want from the pellar, they'll explain that the pellar's 'cure' for their friend Eldric left him worse. This conversation will open upward another dialogue option that'll permit you to help their friend.
- If you cull to assistance Eldric but killed the Baron's men at the Crossroads, yous volition make mention that y'all're a Witcher. They'll recognize that it was a Witcher that killed their fellows at the Crossroads inn and volition turn on y'all. Otherwise, they'll mind to what Geralt has to say and will leave the pellar, unharmed.
Once the Baron'southward men have gone, head back to the pellar'southward door and he'll let you in.
Geralt will explain what he's doing at that place, and ask whether the pellar knows anything about the protective talisman that he institute at the Baron's place. He confirms it indeed belongs to Anna, just tin't tell Geralt more than about Anna and Tamara without his best caprine animal friend, Princess.
This volition open up the quest 'Princess in Distress'. Try as you might, this quest is unavoidable and needs to be completed, otherwise Family Matters will non progress. Information technology's short, and ultimately asks you to bring the pellar's goat dorsum from wandering in the woods.
Once that's washed, the pellar'south ritual can start.
The Ritual
The pellar volition augur, and what he reveals proves to be very interesting. Co-ordinate to the spirits, Anna and Tamara are gone from Velen, but a child remains. Further questioning will reveal that Anna had been meaning, but miscarried due to the Baron chirapsia her.
What's worse, the child was thrown into a grave with little to no ceremony and without a name - transforming information technology into a botchling. This is a modest creature that resembles a fetus, just is highly deformed. They roam the country to enact vengeance on those that spurned them, and can even kill pregnant women and their child past sapping their strength from them, and then feeding on their claret.
With that revealed, Geralt will take to ride dorsum to the Crow's Perch, where the Baron resides, and face him.
Return to the Baron
On your ride back to the Crow's Perch, you'll run across that the whole identify looks to be on burn. Ride like the air current, Roach!
Arriving at the Baron'south identify, you'll notice out that in a drunken stupor, the Baron decided that lighting the stables on burn would be a pretty skillful idea. None of the Baron'south men can exercise anything, in fear of being killed trying to put the stables out.
However, i of the guardsmen's brother, Oswin, is trapped within and pleads for you to help.
- It's up to you whether y'all exercise or not. But doing then volition accept Owsin advantage yous later on for rescuing him, likewise as the horses.
Saving Oswin (Optional)
Blitz over the stables. Yous'll see that in that location is a ladder leading up to the very top of the stable, so climb up it.
As expected with a burn, smoke is everywhere and your breath meter is depleting fast.
Make your way through the smoke and you'll hear Oswin calling that he'south trapped. Despite that, all you need to practise is brand your way down the ladder to where the horses are, and rush to the stable door. Opening that will save the horses and Oswin, and trigger a cutscene with the Businesswoman.
Confront the Baron
The Businesswoman is much more obnoxious drunk than he is sober, and depending on if you lot saved the stables or not, will comment near your deportment. Geralt however, is in no mood to laugh and joke with a man who beat his wife. He'll reveal he knows everything, and in doing so, the Baron volition fly into a murderous rage.
Fighting the Baron isn't all that hard as he is pretty tedious. All you'll need to practise is dodge and weave before laying the hurting down on him.
Once he's downwardly, a cutscene will trigger and y'all'll have the rest of your meeting with the Businesswoman inside his office.
During this talk, the Businesswoman volition confess that he knew Anna and Tamara had run away and was not kidnapped. He will as well reveal that he knew of Anna's pregnancy and further on, her miscarriage.
Exhaust all the dialogue options, which will lead to the 2 of you talking about plans for the dead child and how information technology can help to reveal the location of Anna and Tamara.
- You tin choose to exist comforting to the Baron, or rip him a new 1 for his calumniating behavior. This doesn't affect anything apart from how he reacts.
Geralt will tell the Baron that there are two options regarding the dead babe, That they tin bury it under the threshold of the fort to make the babe a lubberkin - a friendly guardian spirit that protects the household it is cached under. Or they tin can kill the botchling outright, and give its blood to the pellar and see if it'll help.
Regardless, yous'll go with the Businesswoman to where the baby is buried. There, you'll have to brand a decision.
Beginning Pick: Brand the Botchling a Lubberkin
With this option, the Baron volition have to take the botchling into his arms and bring information technology dorsum to the threshold of the fort. The walk there will be fine, correct up until the botchling starts to attract some very unwanted guests.
That'southward right, you're going to be fighting wraiths as yous make your mode to the fort. What starts as a straightforward walk but had a little bit of expiry and devastation sprinkled all over it.
Even worse? The botchling volition start to freak out in the Baron's artillery and only casting Axii will stop it from going feral. If you lot don't cast the Axii sign in time, the Botchling will turn nasty and you lot'll have no choice but to kill information technology.
For now though? Simply protect the Businesswoman by killing the wraiths that appear.
When you go far to the threshold of the fort, a cutscene will trigger and the Baron will bury the infant and name information technology 'Dea' in order to complete the ritual. Afterwards, there isn't much to practise only wait for some other day and night until you can call forth the lubberkin to atomic number 82 you to Anna and Tamara.
Follow the Lubberkin
When you telephone call forth the lubberkin it will fly up in the air and rush throughout Crow's Perch. It'southward up to you to follow where it leads you. Don't worry, the lubberkin volition wait for you if you want to stop to either fight enemies or collect some herbs.
Information technology will atomic number 82 you to a couple of places, the showtime existence a smokehouse.
The smokehouse has a few clues scattered around, and if you desire to you lot tin can head inside to grab some loot, but near of the evidence is exterior.
Yous'll find a change of clothes, which Geralt surmises must vest to Anna and Tamara, every bit well as horse indents that lead away from the smokehouse. You won't need to follow these as, afterwards a while, the lubberkin volition outset to circle once more and lead you lot further down the road.
Proceed following the lubberkin and it will somewhen terminate a little way along the road. There will be rotfiends effectually here, and so have them out and use your Witcher senses to find out what happened.
Y'all'll come up across a horse that's head has been torn from its body, investigating that will crusade the lubberkin to circle once again and then take off over again.
Keep following it until it stops outside of a fisherman's hut. Knock and head inside.
Second Selection: Kill the Botchling
For those who'd like to be a trivial daring with their decision making, killing the botchling is also an choice. If you're a little dainty nearly killing the botchling, then we've done it for yous: say thank you GamesRadar.
Geralt will attempt to simply stab the botchling in the caput the first time but information technology is surprisingly fast when information technology comes to avoiding lethal blows and so, volition transform instead.
Lovely.
Once it's transformed, y'all'll take to fight information technology. Which can bear witness quite difficult if you don't know the weaknesses. A quick look in the bestiary may help.
- The botchling volition have spikes on its back, protecting information technology from your argent sword. Utilise the Axii sign to cause the spikes to retract. Y'all should besides use Cursed Oil, equally it is susceptible to that and will take extra harm when you use it.
Every bit you keep to fight the transformed botchling, information technology will attract the attention of other creatures: namely, wraiths.
The wraiths tin can be tricky to deal with, especially if you've got the botchling snapping at your heels all the while. Brand sure to use the Yrden sign to slow the wraiths down and then you can circle around them and defeat them. If you lot're struggling, at that place's no shame in turning down the difficulty or eating all the food in your inventory. Particularly if yous've run out of potions.
One time you've defeated the botchling and wraiths, a cutscene will trigger. Allow's simply say the Businesswoman is not at all pleased with y'all killing his child, simply at the moment you've got bigger fish to fry.
Grab the botchling'south claret and head dorsum towards the pellar, which is marked on your earth map.
Return to the Pellar
When you've arrived at the pellar's door, you'll give him the botchling's blood. After exhausting all chat options most what the ritual will need and if the pellar needs any ingredients, y'all'll have to follow the pellar to the ritual grounds.
As you follow the pellar, y'all may come across a number of creatures that are willing to choice a fight. Don't worry about protecting him, the pellar can handle himself and tin can often bargain with nigh of the enemies if you lot're struggling.
After travelling through the hamlet and into the woods, the pellar will cease and a cutscene will trigger.
Start the Ritual
The pellar will use the forest and the botchling blood to call forth spirits that will aid guide Geralt to where Anna and Tamara is.
The only affair Geralt has to practice is keep three braziers lit, otherwise evil will come and wreak a lot of havoc and potentially kill the pellar in the progress. It's your job to brand sure that doesn't happen.
But, every bit expected, at that place are a number of enemies who are going to get out of in that location mode to impale you. You guessed it: the wraiths are dorsum.
Keep all 3 braziers lit as fast every bit possible, as the wraiths around you will be doing their best to put them out. If they manage to practise so, rush upward to the nearest one and bandage Igni.
Alternatively, you can as well use Igni as an interaction to ignite the flame, but that may not e'er be piece of cake when yous have seven unlike wraiths trying to stab you. Practise whatever you experience works best.
One time you've defeated a fair number of wraiths, and kept all iii braziers lit, a cutscene volition trigger with the pellar being possessed past spirits.They'll make mention of what happened to Anna and Tamara, but if you weren't listening you can easily talk to the pellar afterwards and he'll tell you more about the happenings between the Baron and his wife and daughter.
Ultimately, he'll state that the two of them met upward with a fisherman chosen Voytek and will mark on your map where the fisherman is supposed to be.
- This is where the two choices betwixt Killing or saving the Botchling merge
Coming together the Fisherman, Voytek
You lot'll find Voytek located further due north, non too far from the Crow's Perch. If you don't think you've found the right place, check for a river and you'll know y'all're on the right runway.
Caput on inside the hut and you lot'll trigger a cutscene. Voytek and his family will at first act every bit though they never met Anna and Tamara and will endeavor to get you to get out, but their young son will somewhen spill the beans once you lot push a little more.
The family will not be pleased you're working for the Baron as they don't have a high stance of him, but will reveal some good news however. Tamara, the Baron's daughter, made it to Oxenfurt and is currently staying with Voytek's brother.
On the other hand, Anna was kidnapped during their escape and since and so Voytek has no clue where she could take vanished to.
For Anna it seems similar a dead finish. But for now it's all-time to go visit the Baron. Alternatively, you can get visit Tamara before telling the Baron where Tamara is, but you'll miss out on the scene where The Baron gives yous Tamara'southward doll to nowadays to her.
(Optional) Head to Oxenfurt to find Tamara
Getting to Oxenfurt can be tricky depending on if you decided to speak to the Baron start or non.
- If yous speak to the Businesswoman, he'll requite you a laissez passer that'll allow you into the urban center with no problem.
- If y'all don't speak to the Baron starting time, you'll either have to pay for a faux laissez passer or swim to Oxenfurt's shore.
Once you're at that place, follow the map to where Tamara is.
Surprising nobody, Tamara volition not be happy to run into you once she realizes that y'all're there on the Baron's orders. She'll requite her ain telling of the events that happened between her, her mother and her father. From her perspective, her father is an abusive human and the only selection was for her and her mother to flee.
After you've exhausted all dialogue options with Tamara, Graden, a witch hunter, will appear and make articulate that Tamara is under his protection and that of the other witch hunters at his control.
Luckily for Graden, Geralt only passes the information he's looking for Anna forth and won't forcefulness Tamara to accompany him back to her male parent in Crow's Perch.
If the Businesswoman gives y'all the doll, Geralt will nowadays information technology to Tamara who is not at all pleased at seeing information technology.
Talk to the Baron
Head back to the Crow'due south Perch to talk to the Baron about Tamara. He won't be happy about Tamara beingness in cahoots with the witch hunters, only volition respect her wishes to not come abode.
- As for Anna, this is where the trail runs cold until you complete 'Hunting a Witch', 'Wandering in the Nighttime' and 'The Ladies of the Woods'. And so y'all can render to the Baron and tell him of Anna'due south location. Once you do so, render to this guide.
Talk to the Baron about Anna
As yous may expect, telling the Baron about Anna's unfortunate circumstances will not put him in the best mood and he'll accuse you of non doing your job.
The Baron will besides take the opportunity to endeavor and sway Geralt'southward stance of Anna's state of affairs being all The Baron'southward fault. Whether that works is entirely up to you.
Afterward, the Baron will ask your help in taking Anna back from her captors and the quest, Family Matters, will conclude.
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